meta: id: asset_index file-extension: funnycat endian: le encoding: UTF-8 seq: - id: type_mapping_count type: u4 - id: type_mapping type: type_mapping_entry repeat: expr repeat-expr: type_mapping_count doc: This specifies what specific type is serialized into (?) - id: asset_count type: u4 - id: assets type: asset_info repeat: expr repeat-expr: asset_count doc: List of all the assets in the game, with their names, hashes and types - id: dependency_count type: u4 - id: magic_31 type: u4 - id: magic_32 type: u4 - id: dependencies type: dependency_info repeat: expr repeat-expr: dependency_count doc: List of inter-asset dependencies - id: preload_blocks_count type: u4 - id: preload_blocks type: u4 repeat: expr repeat-expr: preload_blocks_count doc: Blocks to be preoaded during the game start (?) - id: preload_shader_blocks_count type: u4 - id: preload_shader_blocks type: u4 repeat: expr repeat-expr: preload_shader_blocks_count doc: Blocks containing shaders to be preloaded during the game startup (?) - id: block_group_count type: u4 - id: block_groups type: block_group repeat: expr repeat-expr: block_group_count doc: Info about distribution of BLKs in file system directories - id: block_info_count type: u4 - id: block_infos type: block_info repeat: expr repeat-expr: block_info_count doc: Info about distribution of assets in BLKs types: string: seq: - id: len type: u4 - id: data type: str size: len type_mapping_entry: seq: - id: name type: string - id: mapped_to type: string asset_info: seq: - id: path_hash_pre type: u1 - id: path_hash_last type: u4 - id: magic type: u1 repeat: expr repeat-expr: 3 - id: magic_real type: u1 - id: magic_2 type: u1 - id: sub_asset_id type: u4 - id: magic_conditional type: u1 if: magic_real == 2 repeat: expr repeat-expr: 5 dependency_info: doc: Describes that asset asset_id depends on assets from the specified list seq: - id: asset_id type: u4 - id: dependency_info_count type: u4 - id: dependencies_list type: u4 repeat: expr repeat-expr: dependency_info_count block_info: doc: Specifies which assets this specific block contains and their offsets in the BLK file seq: - id: block_id type: u4 - id: asset_offset_count type: u4 - id: asset_offsets type: asset_offset_info repeat: expr repeat-expr: asset_offset_count asset_offset_info: seq: - id: path_hash_pre type: u4 - id: offset type: u4 - id: size type: u4 block_group: doc: List of BLKs in a directory specified by the group_id seq: - id: group_id type: u4 - id: block_count type: u4 - id: block_list type: block_list_magic repeat: expr repeat-expr: block_count block_list_magic: seq: - id: block_list type: u4 - id: magic type: u2 - id: magic_2 type: u1